About the FUSE category
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0
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672
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September 17, 2021
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Change colour over lifetime from gradient fuse GPU particles
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2
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57
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October 6, 2025
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Fuse on a AMD card
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0
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33
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October 1, 2025
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Exporting empty document referencing Fuse from source throws errors in 7.0
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1
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71
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September 24, 2025
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Float32 is no ShaderNode<Float32>!
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5
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121
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September 10, 2025
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Fluid effector aligned with SDF
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0
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50
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August 12, 2025
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Sample 2d texture into 3d Volume
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1
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65
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July 27, 2025
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Import Pointclouds with "PLYToCompute"
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1
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116
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June 18, 2025
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Couldnt find a suitable serializer for fuse.shadernode
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0
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90
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November 19, 2024
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How to render pointcloud-no image
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7
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209
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May 5, 2025
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Installing Fuse
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1
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93
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April 22, 2025
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Rec709toRGB and
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1
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56
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April 5, 2025
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Several Source into One ComputeStage
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5
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127
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April 3, 2025
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Particle system low FPS
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2
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62
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March 27, 2025
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Fuse framerate drop
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3
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77
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March 27, 2025
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Incorrect size in bytes of the ShaderNode<Boolean>
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1
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51
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March 21, 2025
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Leaking ViewerID objects
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5
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56
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March 20, 2025
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Kinect RGB Offset
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3
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88
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March 19, 2025
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How to use 2 different 'simulation Stages' with two 'Particle systems'?
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5
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196
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March 18, 2025
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FUSE help files/simplification
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2
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74
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March 10, 2025
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Coloring particles from blobs
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1
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84
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March 4, 2025
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Make VL.Fuse for dumbs
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6
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302
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March 3, 2025
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Lines from list of list of points
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0
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57
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February 14, 2025
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NRT Texture Writer Stride/Fuse DropFrames
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3
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564
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February 10, 2025
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How to draw a surface with material from a Compute System?
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7
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122
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January 26, 2025
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Problem with particles Fuse
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3
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141
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January 23, 2025
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SDF + Raymarch (material) issue with normals
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4
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114
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January 13, 2025
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‘For (fuse)’ cannot pass boolean values through a BCP
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0
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23
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January 3, 2025
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Finding 'minimum' and 'maximum' position of particles (or finding the bounding box using a compute shader)
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2
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93
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November 29, 2024
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Random value per particle per frame
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2
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90
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November 6, 2024
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