About the FUSE category
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0
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633
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September 17, 2021
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How to draw a surface with material from a Compute System?
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7
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73
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January 26, 2025
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How to suppress aggressive shader optimization when writing shaders in a file?
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0
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18
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January 25, 2025
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Problem with particles Fuse
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3
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107
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January 23, 2025
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SDF + Raymarch (material) issue with normals
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4
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88
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January 13, 2025
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Make VL.Fuse for dumbs
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5
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190
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January 5, 2025
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‘For (fuse)’ cannot pass boolean values through a BCP
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0
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19
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January 3, 2025
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How to render pointcloud-no image
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0
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51
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December 2, 2024
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Finding 'minimum' and 'maximum' position of particles (or finding the bounding box using a compute shader)
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2
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58
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November 29, 2024
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Couldnt find a suitable serializer for fuse.shadernode
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0
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40
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November 19, 2024
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Random value per particle per frame
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2
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73
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November 6, 2024
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Post fx + custom fx
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3
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144
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August 12, 2024
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Particle systems + custom vector field + FUSE
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8
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1841
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August 8, 2024
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Using an SDF as a vector field / particle wipe
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5
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429
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August 5, 2024
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CheckCollision Performance
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1
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96
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July 31, 2024
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Compute System Bug
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2
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131
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July 15, 2024
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Fuse.VAT Extension including examples for Vertex Animation Textures (VAT) inside VL.Fuse
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9
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1446
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July 10, 2024
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Shader Description for Newbees
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3
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179
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June 25, 2024
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How to use 2 different 'simulation Stages' with two 'Particle systems'?
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0
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135
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June 21, 2024
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VL.Fuse first problems
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12
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265
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June 13, 2024
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Performance with Fuse's DrawShaderGraph in a loop
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2
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142
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June 5, 2024
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FallOff Force_effect With SDF
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1
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221
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May 2, 2024
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Error message on opening file
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1
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111
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May 22, 2024
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Help needed with GPU Buffers in Fuse (For and/or ComputeBuffer)
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8
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681
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May 21, 2024
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SDF: trimmed "path segments" going in circles
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1
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124
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May 16, 2024
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Default value does not work on Switch (Fuse.Control)?
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0
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101
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April 16, 2024
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Fuse examples version error
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4
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246
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April 15, 2024
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Nothing appeared when clicking "Use Probability Emitter"
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0
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140
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March 30, 2024
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Patch stops when adding certain nodes
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1
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218
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March 21, 2024
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Horizontal Blur/Avaraging pixel values
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18
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366
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March 14, 2024
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