About the question category
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0
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208
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September 17, 2021
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Change colour over lifetime from gradient fuse GPU particles
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2
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57
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October 6, 2025
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Float32 is no ShaderNode<Float32>!
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5
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121
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September 10, 2025
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Sample 2d texture into 3d Volume
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1
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65
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July 27, 2025
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Import Pointclouds with "PLYToCompute"
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1
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116
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June 18, 2025
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How to render pointcloud-no image
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7
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208
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May 5, 2025
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Several Source into One ComputeStage
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5
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127
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April 3, 2025
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Particle system low FPS
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2
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62
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March 27, 2025
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Kinect RGB Offset
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3
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88
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March 19, 2025
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How to use 2 different 'simulation Stages' with two 'Particle systems'?
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5
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196
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March 18, 2025
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Coloring particles from blobs
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1
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84
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March 4, 2025
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Lines from list of list of points
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0
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57
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February 14, 2025
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How to draw a surface with material from a Compute System?
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7
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122
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January 26, 2025
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SDF + Raymarch (material) issue with normals
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4
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114
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January 13, 2025
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Finding 'minimum' and 'maximum' position of particles (or finding the bounding box using a compute shader)
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2
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93
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November 29, 2024
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Random value per particle per frame
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2
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90
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November 6, 2024
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Post fx + custom fx
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3
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164
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August 12, 2024
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Particle systems + custom vector field + FUSE
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8
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1949
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August 8, 2024
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CheckCollision Performance
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1
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103
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July 31, 2024
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FallOff Force_effect With SDF
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1
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231
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May 2, 2024
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Help needed with GPU Buffers in Fuse (For and/or ComputeBuffer)
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8
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731
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May 21, 2024
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Fuse examples version error
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4
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266
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April 15, 2024
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Nothing appeared when clicking "Use Probability Emitter"
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0
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143
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March 30, 2024
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Horizontal Blur/Avaraging pixel values
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18
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375
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March 14, 2024
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Fuse Particles disappear after a short while
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4
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328
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March 8, 2024
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Pointcloud from VL.PLY in Fuse
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41
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2560
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February 23, 2024
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Pointcloud in gamma
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0
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248
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February 17, 2024
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Ply pointcloud
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2
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210
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February 14, 2025
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Error simulationstage
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5
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217
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February 7, 2025
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Creating a custom 3D SDF generator / fractal
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2
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413
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February 5, 2024
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