I’ve working out how to get models loaded and animated in Stride and how to start playing with bones. Enclosed are 2 Stride projects, an example patch with 4 demos and a little library called ‘StrideBoneTransformingUtil’.
There are some hacks where a proper Stride process should be but feel free to take a peak. I’ll have some things to say about it during next week’s meet up. Join in the conversation ;-)
though, and there was a file that was maybe updated 4 months later. I can take a look later but I hope this will still work: Stride_Skeleton_Proj.zip (6.9 MB)