Interesting discussion you’re kicking off here… I tried this also once, and remember that Text was the best use case to try this, because simply inverting the y translation did not do the trick. Can not test right now, but I think also scale and rotation were inverted.
But does it behave exactly the same when using the same transformation for a Text Layer in a Skia Renderer and a QuadRenderer rendering text using a SkiaTexture in a Stride RenderWindow?
Well… pretty acurate, no? Would be cool to have a boolean on a Renderer, SkiaRenderer or SkiaTexture with which one could switch to Stride transformation if needed.