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About the feature category
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2
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449
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June 19, 2023
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Public API for AI-powered patching
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20
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743
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February 17, 2026
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Make JsonElement tooltip wrap
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5
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114
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February 9, 2026
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Secure and convenient package management
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0
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51
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January 30, 2026
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Ability to track channel changes as immutable objects
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5
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76
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January 28, 2026
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Allow to scroll all Spread IOBoxes
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3
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152
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January 20, 2026
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Avoid instance method invocation if there is no instance
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4
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83
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January 15, 2026
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Sort input pins
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15
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364
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January 13, 2026
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Vvvv on MacOS :) (and Linux)
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30
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1211
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December 30, 2025
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Make `Receive (Local)` to retrieve value from ancestor patches
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2
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61
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December 22, 2025
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Making nodes and links less proeminent, aka CTRL + H
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27
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869
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December 19, 2025
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Buff Spread with C#12 collection initializer
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2
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71
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December 12, 2025
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Allow to set background FPS like we had with beta's MainLoop
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15
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180
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December 11, 2025
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Why does Inspector not show configure for inputs?
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0
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32
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December 9, 2025
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Remember panel pin positions
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19
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252
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December 8, 2025
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Create operations with Apply set to false
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1
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54
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December 7, 2025
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Export interface classes to dll to extend .exe?
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5
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582
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December 1, 2025
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Export and load dll's from gamma?
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17
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563
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December 1, 2025
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The ability to load .cs files into a patch file
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0
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37
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November 27, 2025
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Allow to create Vector Join/Split operation quickly
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1
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44
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November 18, 2025
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Show Errors more noticable
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6
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106
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November 18, 2025
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Multi-window tab navigation history behaviour
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6
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155
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November 13, 2025
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Stride TextureFX TransformSRT node
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8
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158
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November 13, 2025
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Thoughts on snapping
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46
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387
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November 7, 2025
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AudioPlayer improvements
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26
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447
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November 2, 2025
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Make IOBoxes same as mouse hover over output
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1
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49
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October 31, 2025
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Imgui View (pan - zoom)
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1
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65
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October 31, 2025
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Combine same inputs when grouping
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2
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90
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October 30, 2025
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Add the ability to explicitly and blockingly load/reload textures in Stride
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24
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250
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October 29, 2025
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Bring back the 'scripts' as nodes in the patches
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2
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58
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October 29, 2025
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