I’m working on a Fluid3D Particle system where I’m using a high Lifetime on a Probability Emitter. Is there a way to flush, kill or reset all particles? I haven’t found anything and changing element Count keeps bringing old positions back. Thanks :)
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Had the same issue and had to recreate the whole particle system including all resources inside a manage process region. That’s of course just a hack, so I’m also looking for an example of how to reset a particle system to it’s initial state.
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@zayvoo Is it an AGI answer? Strong sense of neural response
Yea looks like another GPT enthusiast/bot
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Deleted it, it was some mix of Python code and Unity hints. didn’t make any sense here.