tekcor
April 21, 2022, 12:05pm
1
Hey hey,
I wanted to get a NRT Rendering going and put together a setup how I think it should work:
It works but some frames are sometimes only writing a transparent texture with some white part in it.
Did you experience this and know how to fix it?
Cheers :)
Hey,
In case that can help, there’s this one by @catweasel
Non Realtime rendering for Stride, increments file name on every save, saves in separate dated folders, next to your patch, forces RGBA8 with a shader.
tekcor
April 21, 2022, 1:21pm
3
Ah cool!
I also solved the problem. A SetAlpha TextureFX before saving compensated for the wrong alpha value that gets written from time to time.
Dont know why but its a workaround.
sunep
February 10, 2025, 9:46am
4
1 Like