Leaking ViewerID objects

Hello!

We are experiencing memory leak issues with one of our projects. dotMemory (and my limited skills using it) show that Fuse.ViewerID objects are being amassed.

This can be reproduced e.g. with the “Patching a draw shader” help patch. After a couple of minutes I can see ~50000 instances of this guy:

With a Fuse-heavy project this grows constantly.

Is this a bug?

I believe that was fixed some time ago. Are you running from source or from a nuget?

Ah, that sounds promising. I was running the 1.0.3beta03 nuget, just upgraded to 1.0.3beta06, with the same result.

Then you should try next to include the library from source using GammaLauncher.

ok, will try and report back. Thank you!

Ping us if you need help with that!

Cheers