Inspired by the request from @texone at the meetup last for suggestions for simplifications and or comments, I think having a thread with a discussion of what is desirable for the future of FUSE.
First, I am very impressed with FUSE and I can see that it will be a really powerful tool in my toolbox, once I get properly into it
And yes, there are courses at node institute, but I have taught myself everything I know about vvvv with the help from the community. FUSE is less accessible than the rest of gamma.
As a FUSE beginner, I find it difficult to find info about how to do simple stuff.
I find the examples very impressive, but most of them are doing fancy stuff with random generators.
The following is not asking for help on the matters, although it would be nice, but more to have a list for inspiration.
I have been digging into particles lately, so most are about particles
Things I have been and is struggling with are:
- Paths and particles, how to make a particle follow a path, bonus for constant speed. preferably hundreds of thousand particles. But make the example clear with just a few paths and particles
- Using textures, both for sampling and storing eg. positions.
- Explanation of terms. What is
- HDE
- FBM
- SDF (although that is quite famous)
- Probably more
Also in general, the help patches have very little text to explain what is going on.
All this has to be taken with the fact that I have failed getting the github repo version to work.
Regardless of all the above, I am continuing my self leaning of FUSE.
Sune