Hello People
Was curious about what would be the closest equivalent to how TouchDesigner TOP work, in vvvv gamma ?
From my current research, VL.Stride & ShaderFX, TextureFX seem to be one way, with the capacity to write .sdsl shader, but it seems to lack visualization of what you are doing at every step.
I also saw VL.Fuse wich is supposed to deal with anything GPU related. Seem to be exactly what I’m looking for, I even saw a workshop where they were using nodes similar to what would be possible in a some sort of Visual Shader Editor (and we could visualize the texture at each step), but I don’t know the limit of that, or if it is possible to create complex algorithm or code like we would be able to using VL.Stride & sdsl.
What I’m looking for is a way to apply both simple & complex operations to every pixel in an image, and chain those operations, being able to visualize each step would be great too !
there is this cool fuse example/wip that i found really helpful to grasp some concepts on patching pixelshaders. its not a full tutorial or something but the example itself is based on a cool yt video to follow along. most of the time you can use previews to see whats happening along the way too Trippy shader - wip - Forum
If I understand correctly, that is exactly what TextureFX are doing, no? You can create an IOBox for every texture in between the chain to preview what the steps are doing. Also check out the huge collection of texture effects in Texture FX+ (VL.Addons) and the chapter about Texture Sources & Effects in VL.TheBigBang.
My main concern was if I should go VL.Fuse or VL.Stride & TextureFX, you boths gave me great resources on both, so I’ll try the two and see which i prefer !
I definitely recommend first going the VL.Stride and TextureFX path, because later on you can also use this pipeline to manipulate renderings created with VL.Fuse.