Why is the QuadRenderer advanced?

I just wanted to bump this topic again, but noticed it is already closed. Would it be possible to explain why the QuadRenderer is flagged as advanced? IMO (and I guess also for many others) it is one of the most basic nodes you could ever use.

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the thinking back then was that we have high-level (SceneGraph) and low-level (Render) based workflows and we’d make anything low-level advanced (and then we were not entirely following this idea). generally the whole low-level system needs a cleanup.

But is it at least possible to add the QuadRenderer to the basic node set?