Im trying to get the Vive Tracker and Controller Data in Stride, but i dont need the VR Headset rendering part.
Without a “SceneWindow” The tracking will work once i connect “DefaultVRSettings” to a “ForwardRenderer” - but as soon as I add a new SceneWindow it doesnot work anymore.
Multiple SceneWindows works. But this would create a renderpass i dont need. The only solution for this is autohiding the VR View window.
maybe this guide is outdated by now, i’d search the web for a recent guide on how to enable the null driver. @u7angel has it running, so it is definitely possible.
I did manage to get the null device working but i couldn’t get the headset back at the time so I had to restore the settings. There is a guide here using a python library, but I found that the settings just worked.
I also got this working got this working a few months back so you can get the position vector and quaternion rotation.
Thx @Hadasi , this looks like its perfect for my needs. i will try to get this working. So this would work without the need to install steam?
Maybe ive had the wrong idea about the VIVE hardware. I thought the controllers, tracker and lighthouses would connect to the usb Splitbox between headset and PC. Now ive read that you need Dongles ive you dont use the HMD . Sadly i have no dongles so my current solution is to connect everything on the HMD but not HDMI so atleast the screens are not constantly on.
Welcome @gegenlicht
I have SteamVR installed on the machine previously so I don’t know if there are some drivers onboard that libsurvive talks to, but I think libsurvive uses only its own. Definately try without first Steam first if possible :-)
The trackers communicate with Bluetooth. The dongles came with our trackers. Can’t recall if the trackers could talk directly to the PC via Bluetooth without the dongles but I have to assume they don’t without a test.