hi all !
ok i m continuing on my lazzy way … ;-)
i want to use my schwz to pilot in DMX vvvv.
this not to enter inside the docking/crossfading values complexity, as i have already a working system of memories and crossfades.
so actually doing some experiments…
I was figuring myself that using 2 channels could make easier/smoother the appearance of transformations ( rotations) and movements. but it seems not.
made some tries with IIR and damper. but still same thing…
is there any way to re-smooth my inbetween values ?
I want to use in fact camera in a large space where object are disposed. moving this camera from point to point to look at elements that i want.
I m planning to use dmx as incoming value for those universes:
chan 1 0-255 universe X
chan 2 0-255 universe Y
receiving data give me plain 0-255 values and no float…
so when i m piloting my camera from 0 X to 10 X, it is doing a 0 / 1/ 2 … up to 10 , but without of course smooth values…
here is a somehow attempt using LFO run at once to try to smooth those values…
i know that i m near of the solution but i m not quite sure to attack it by the good way … any help will be gracefully received …