my patch generates a path which i like to triangulate.
https://vvvv.org/sites/default/files/imagecache/large/images/pathtest-DirectX%20Renderer_2013.11.12-16.17.56.png
blue boxes is right border, red is left border. the counts are not matching 11:15
question 01: any hint on how to triangulate this while counts will constantly change
question 02: (probably to vux) why is delaunay3D not triangulating when points are Zero on Y-Axis (note to myself, need to check github code)