Hi all,
I need to create 48 triangles, all of different shapes/sizes/positions. They will all need to be textured individually.
As far as i can see the 2 best options are to use segments with homography, or to use the triangle node itself.
The triangle node seems to not accept a spread of textures (if i give it 48 sets of point coordinates and apply 48 textures, the textures are all on all the triangles, not spread across the 48 as you’d expect)
the texture x + y inputs don’t seem to do anything on the triangle node, and if i apply 48 texture transformations to the triangle then it creates 48 copies of the 48 different triangles i’ve already created using the x + y position inputs.
indeed. when applying a spread of textures or a spread of texture transforms the whole vertexbuffer is spreaded.
but: for each vertex you can also specify a texture coordinate. like that you can grab different areas of one big texture for each triangle. and thats also the most efficient way to do it.