The best way to rotate the texture

The question may sound strange, given that there are nodes like Transform (Texture). But I have a different question in a way.

If I have a 1920x1080 texture and I need to rotate it to make a 1080x1920 texture, what is the best way to do that?

I realised that ‘Transform’ can resize the output texture, which can be used for this task.

But it would not be unreasonable to add that this transform is available from VL.addons, which has to be installed via nuget.

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