I´m working in a composition with a xfile textured mesh, but when i decompose it with vertex buffer the texture (and the object) is not visible and i must to turn off it.
There is any way to fix it? i´ve tried with differents shaders, phong directional, gouraud, etc, but nothing.
I’m sure your mesh exceed the maximum vvvviki’s file size…
Anyways try a recompilation of your splitted vertexbuffer before goin’ into a shader and connect the texture coordinates pin of the joined vertex buffer___
when decomposing the mesh, did you take care of passing the texturecoordinates?
by default the texcoord pin on the vertexbuffer (split) node is hidden.