Texture output of video player is always changed

Sounds good. In the mean time we created a class which just contains a PassThrough TextureFX and dispose the class whenever the video file changes. That way Changed is only triggered down the line when the video actually changes. But it would be more elegant if the texture coming out of the video player just changes when the actual video changes. Otherwise it is hard to detect if a texture has changed further down in the patch. In our case the texture can be a video, textureFX, image, etc. and the videos are currently the only ones that are always changed, therefore making that strategy of detecting a change useless.

But the work around is okay for now.