I am struggling to understand the “Grayscale” Node in Stride. There is a help patch for that, but it’s not really clear to me how that works. Look at the image below:
indeed it could be discussed whether this is the right output. the reason you see red, is because the output is a single channel texture. and those happen to be visualised as a single red channel. for drawing gray in an rgb color system you need three channels, all with the same values.
yes, grayscale images are usually stored in a single channel texture to not waste 3 additional channels with the same data, and since we have RGBA, the first channel is red. that is just something you have to know when working with 3d graphics APIs.