Hi, I’m trying to use Fuse Particles with Nuitrack texture in Gamma and pass the texture to Beta but noticed that there’s a quite a difference between what is seen in SceneWindow(Stride) and Renderer (DX11)
Do I miss something ?
this might be a bit easier with the Spout nodes… but the issue here is that Stride uses linear RGB color space and vvvv beta uses sRGB/gamma color space. so you have to put a LinearToSRgb node before the shared texture to convert the colors…