Stopping clicking on audio particles, with oscillators

WIndParticleSounds.vl (98.0 KB)

Based off (kind of) the audio particle help patch, I am trying to add and delete oscillator particles, with some pseudo tracking data, I want to fade in and out based on ID, which works, but I get clicks as the channels get removed, and a background hum when there are no channels. Any ideas of how to solve this?

I’d keep a fixed amount as “slots” and fade them in or out, depending on the particle logic…

I did wonder about that tbh, I’ll just do that instead then! Thanks