I try to draw hardcoded geometry at the incoming vertex positions of a grid. Kinda works, but the output is missing the first row of points. Seems as if some of my out geometry is overlapping, but I really don’t know where I am going wrong. Any tipps appreciated!
There is quite few contribs and examples, how to do that, you can start pretty much with sprite node
Also i think you can look on to PointEditorCS it should do exactly that… Draw geometry as point buffer
Anyways, you need to change topology first… vertex quads.zip (3.2 KB)