I am very new to shaders, so i hope this is not a totally silly question.
I am trying to bring in shaders that have been created or brought in from renderMonkey into vvvv. Unfortunately, it seems they don’t work so well. I applied the shader to an xFile in vvv, and while the xfile in its own renderer appears fine, the shaded version appears colorless, and flattened onto a plane, and stretched out, as if viewed through a fisheye lense. I tried to hard code the paths to the textures, but still not satisfaction. Will rendermonkey shaders import into vvvv? Do they have to be modified to work properly? I have attached one of the anisotropic shaders that ships with rendermonkey. Maybe someone can fix it so that it will work with v4? That way maybe i can learn how to fix shaders to work for v4.
tbanks
Diatom
Anisotropic.fx (14.0 kB)