Most of the shadereffects doesn’t work on my machine. The renderer just remains black.
Some examples that doesn’t work: GaussianBlur, GouraudDirectional (but GouraudDirectionalFF work), PhongDirectional (but PhongDirectionalFF work).
How much depend the shaders on the grafic card? I run vvvv on a IBM ThinkPad with quite a standart ATI Graphic Card (ATI Mobility Radeon). Does this card doesn’t support most of the shader-techniques? How can I extend the grafic-capabilities of a mobile computer?
m. seems your card can’t do those effects. and if so, you cannot really do anything about it but getting a new graphiccard/laptop.
ati mobility radeon is too general. there is a number missing. like 9200, 9600, …
i think the 9600 are the oldest cards that support pixelshaders 2.0 (which are needed for the effects you mentioned above).
note that the …FF versions are supposed to work on all graphiccards since they don’t use shaders at all but only the FixedFunction rendering pipeline which has been the standard before the shader-era began.
I din’t find any number in the system settings. But it now seems obvious that that shader-stuff isn’t supportet by this card. Do anyone know about upgrading laptop-computers with that fancy ati/nvidiastuff? Ot is it more useful to go back to desktop-pcs?
usually there is no way to upgrade laptop graphics cards, you have to buy a new laptop … if you do so, try to get one with pixel shader 3.0 (only nvidia 6800 have it now forlaptops). with a desktop you have no problems to upgrade and its cheaper …
does the color change shader or Luma key shder work for you (PS 1.4) ?
same problem here…
i have radeon 7500 and none of the shaders in new tutorial work on my laptop :(
question!
what about radeon 9000? does it support some pixelshaders?
that is the best i can put in my laptop, is it worth 150 USD?
oh, thats sh_t … first i would try to find out if you can use pixelshaders and whats the highest version. open the template shader and look at the Technique Valid pin if you see all slices set to 1 you have PS version 1.0. then go in the shader to the technique declaration and try to increase:
ps_1_1
ps_1_2
ps_1_3
ps_1_4
i am sure that PS 1.4 is supported by radeon 9000, but 1.4 is not very cool. better wait and invest in a PS 3.0 laptop …
note that some bug has the effect that the effect node isn’t able to render some techniques (Technique Valid = 0) EVEN when the graphics card should be able to render this technique.
ok, i’m total newbie for ps so please take that in mind, and sorry for a mess…
it seams that it doesn’t work for me:
template(EX9) for ps_1_1 to ps_2_0 seez:
Technique Valid:
1slice: 0 (for all ps)
2slice: 1(for all ps)
description:
Techniques:
0 - Name: TSimpleShader, Passes: 1, validated on current hardware: 0
1 - Name: TFixedFunction, Passes: 1, validated on current hardware: 1
thnx tonfilm, i’ll wait for ps_3_0 laptop…grrrrrr… :(
or buy a little barebone so i can take it on a bus :)
someone had some experiance with this little barebone desktops?
i’m sick of investment in laptop, i mean i have a great laptop but it’s graphic car is total sh_t, i would like to see a future with laptops that have solved this thing couse it is the only thing that makes them old…