Hello!
I’m trying to get the distance of between the mouse (or potentially touch) position over the Scene Window and an object in the scene using Stride.
I initially started using “mouse” and the proportion between the 0-1 position and the screen ratio, but of course that doesn’t really translate into world coordinates
I was considering using MouseRay and an invisible plane to detect the position with RayIntersect but it doesn’t seem the most efficient way: is there a reccommended way to do this?
that converts 3d point to 2d camera view 3dTo2d.vl (15.5 KB)
I am struggling to make this particular one work as it seems like the registered position is “scaled down” , but it’s a great place to start! Thanks a lot!
Also: is there a way I could’ve found these nodes without bothering everyone in the forum? Am I missing some documentations?
Thanks again a lot!