robe
1
Hi VVVVers,
Need some help here.
I have a grid spread (Cross 2D) of cylinders…
I managed to wrap its position around a sphere with the Cartesian Node.
https://vvvv.org/sites/default/files/imagecache/large/images/Grid2Sphere-DirectX%20Renderer_2013.11.01-10.15.17.png
Now I need the cylinders to face outward, according to the normals of this “sphere”
https://vvvv.org/sites/default/files/imagecache/large/images/Grid2Sphere_2013.11.01-10.15.15.png
Patch Attached
Thanx if you can solve this.
cheers
Grid2Sphere.v4p (693.4 kB)
lasal
2
Hi Robe,
Check this:
points2vector-(3d-vector)
Feed it with the center of sphere (mean of all points or just 0,0,0) and the cubes positions.
Ciao
robe
3
lasal…
…thank you
It’s exactly what I was looking for!