Random node problem in version 6.7

Goal: Create small balls in batches, each ball has a different size and direction of movement.

The multiple randomly generated balls in vvvv Gamma 6.7 all have the same speed and volume. It seems that there is only one ball and the target effect cannot be achieved…
Later, I discovered that the “Random” node copied in the old version of the project could be directly assigned and generate the target effect, but I couldn’t find this “Random” in vvvv gamma 6.7, which left beginners very confused.
I’m a newbie, just learned for a few days, please help me, thank you!

Heya! Turns out the Random node you actually wanted lives under Advanced aspect of node browser. In other words, you have to click this circle:

And then search for Random to find your Random (FromTo) node:

If I deselect Advanced aspect and then search for Random, I’d only see one Random node which needs a range. This is the same Random node you have quoted in your video as “Gamma6.7 Random Node”. (It used to exist in earlier versions of vvvv as well!)


By the way what software did you use to create edit your video and add text and all on top of it? It is whimsical, I like it :)

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@ajitid Thank you very much, it solved the problem for me as a novice! Regarding the video, I first use a tool such as Bandicam to record the screen, and then use PR to simply process the recorded video, such as adding subtitles or dubbing. Of course, if the video has complex special effects, you can use AE to process it, the effect is very good

@smart You can also enable these aspects (advanced and experimental) by default.

It’s unfortunate that it’s so tricky to get real random numbers. We’ll have another look at it, with the goal of offering a non-advanced node that gives you this functionality.

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