OK, another odd one. But this time it happens on two systems and two different version of Windoze.
If I have a texture queue that eventually feeds into a renderer, where that renderer is on another screen, the queue is dead. Displaying the console (Renderer TTY) finds bunch of access violation messages scrolling away.
This happens with 23 and 25.1, on a Win7 x64 machine, and an XP SP3 machine. Both machines have nVidia cards, a GTX 570 and a GTX 285 respectively, running 275.33 drivers.
The even odder thing, is that on the Win7 system, if I change the 2nd monitor to a lower res one (from 1920x1080 to 1024x768) I do not have the problem. Haven’t tried that on the XP system.
This used to work, so I am suspicious that the new nVidia drivers may be the source; I’m seeing all sorts of other odd behaviors too. I’ll try backing up a few revs, but would like to know if anyone else does or does not see this problem.
Here’s a small and quick test file. Any and all help GREATLY appreciated!
queue_memfail.v4p (5.2 kB)