Projection of 3D points on the camera plane

Hello beautiful people!
Very simple problem: how can I know the coordinates on the screen (2D) of points in 3D space?

Let me explain better: I have a certain number of points in 3D space (x,y,z), and I have to calculate what are the X Y coordinates of their representation in the render plane

PointsInSpace.v4p (7.6 KB)

Hi, maybe this help patch is going to help you:
HowTo Overlay 3D Objects with 2D Skia

Edit: Sorry, didn’t notice it was beta.
Just try multiplying your 3D points with the ViewProjection Matrix of your camera

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It’s view * projection then inverse and * (3d Transform)

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Thanks! I did just View*Projection and then ApplyTransform.
But it works also using ViewProjection.

so I guess ViewProjection=View*Projection?

Yes, it is. These are just already multiplied matrices.