I’m working with a Kinect2 ParticleSystem. Trying to “crop” in on a small area in the middle of the cloud, making all other points invisible. Had some initial success with placing quads that match the BG color to fake it but then I can’t have anything else visible behind that area :P Experimenting with FrustumCull but there’s no help patch and I’m not making very much progress lol
Nice! The Kill node in that category is exactly what I was looking for :D It’s like the opposite of the WorldFilter in the sense that it’s subtracts the selection as opposed to leaving it in and removing the rest!