Hi All,
Im wondering if someone could shed some light on how marshmallowlaserfeast creates those particle flows for their nature exhibits.
Im not looking for tutorials or anything but more a very broad suggestion on how these things are done. Are they just moving by mesh normals ? is it texture / vector map based ? splines ?
Im interested in creating something like this for a project we are working on and as my vvvv skills really arent up to this level im thinking of recreating it in 3dsmax and tyflow. I feel like I could recreate it using manual spline shapes and directing the particles along those but somehow I feel thats not whats happening here.
Edit : After doing a bit more research I think they might just actually be doing this in houdini with fluid sims so probably a more or less traditional particle setup.
Not really a VVVV question then, still interested in alternative takes.
