M3W5
July 24, 2019, 1:55pm
1
I used to have a trick in resolume to make an outline around me when shooting in front of a green screen.
I would duplicate the video channel of me with keyed out alpha background.
Add blur, then Threshold. All the blur would turn white and lose all gradiency. Just a solid white blob, slightly bigger than me. A nice outline :D
Any way to do this in VVVV?
When I try my method, the blur gets a hard edge, no more gradient, but retains the alpha gradiency!
Hope this makes sense, any solutions?
Any other fun way of making an outline around a textureâs edge?
Thanks :D
joreg
July 24, 2019, 4:09pm
2
can you show your patch? probly a simplified version that really only shows this:
M3W5:
I would duplicate the video channel of me with keyed out alpha background.
Add blur, then Threshold. All the blur would turn white and lose all gradiency. Just a solid white blob, slightly bigger than me. A nice outline :D
M3W5
July 24, 2019, 8:50pm
3
Yessir!
If Iâm not mistaken, the second âChangeFormatâ, set to A2R10G10B10, is doing most of the âThreshold-inessâ
Any other method is welcome as well, maybe a way to scale each pixel up a little or something to that effect? Just looking to get a dynamic, solid, outline :D
Thanks again!
Can you post your patch and jpg instead of web cam, donât think you need change format, and if you do so you need to change it back, formats are for some special stuff like lightning multiplication position modification, you wouldât really use them unless you know whatâs exactly you are doing
M3W5
July 25, 2019, 2:52am
5
Hi!
The first ChangeFormat seems to be necessary to get alpha to work in general, try turning it off to see. (better method Iâm not aware of?)
The second ChangeFormat appears to (sort of) do what the HSCB and Threshold donât, that is, remove the Blur Filterâs alpha gradient.
Hereâs a stripped down version of the patch :D
outline.v4p (9.3 KB)
And a picture.
Thanks!
Well picture soposed to be image from your camera
outline.zip (937.8 KB)
M3W5
July 25, 2019, 1:27pm
7
Cool, looks great!
I hadnât tried with DX11 stuff, generally stay away from it as itâs too laggy on my live input compared to DShow9⊠Iâll keep experimenting :D
M3W5
July 25, 2019, 4:59pm
8
I had some decent results with DShow9. If anyone has similar âchoppinessâ with DX11, this could be for you!
Used a Preview Node to âBake Inâ the alpha layer, run it into a DX9 Texture Node and then process it from there as desired :D
outline.v4p (14.0 KB)
Thanks for the help and inspiration @antokhio !
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system
Closed
July 24, 2020, 5:00pm
9
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