i try to get mesh skinning working with dx11 /assimp nodes - i ported the skinning shader but it seems that the blendweights are not part of DX11.indexed Geometry. or am i wrong?
what about the skinning geomFX from mre2 - are there any examples?
33.7 here and this is just not working, models is either just standing and moving in circle or break apart with wierd transformation when i turn on collada
i just want to place a non human model with animation into project, and cant find a way to do it
i found emeshe example from microdee work, but i would like to use default dx11, not emeshe for this :/
///nevermind, i realized i can just reuse the microdee example for normal dx11, still some definitive answers to this topic would be cool, with help file that works etc