Hi vvvvolks,
I’m trying to create a kind of picture viewer using bones (see attached patch). I want the camera to rotate around the “tree” and, after each rotation, stops in front of a quad; each time, the selected quad must be well tallied and oriented in the dx9 renderer.
I guess I need to use Bone (Transform LookAtVector) with a renderer output, but can’t find the right combination…
Any idea?
Take care,
aR
PixViewer.rar (4.2 kB)