after the IOBox for the rotation of the surface, should be a Euler node ?
but to manipulate the quaternion directly is also funny … :)
{picture file=img/wiki_up//World(ODE)helpbug.jpg}
after the IOBox for the rotation of the surface, should be a Euler node ?
but to manipulate the quaternion directly is also funny … :)
{picture file=img/wiki_up//World(ODE)helpbug.jpg}