Luper
October 1, 2013, 6:46pm
1
Hey, playing with triplehead I discovered that line in DX11 got a problem of vertical vs. horizontal
https://vvvv.org/sites/default/files/imagecache/large/images/LineAspect.png
it’s possible to avoid this? Do someone got any ideas?
LineAspect.v4p (3.4 kB)
You need to use AspectRatio nodes. Actually you should with the dx9 one too, you just don’t notice as much because it keeps it’s width.
LineAspect.v4p (6.3 kB)
Luper
October 1, 2013, 7:46pm
3
ok sorry I didn’t explain me! XD
my problem is- the line’s width! I mean, the shape is right, but the line’s width change if is horizontal or vertical…
robe
October 2, 2013, 8:02pm
4
Exactly. As @everyoneishappy said you should use AspectRatio.
Open his patch. In dx11 there’s AspectRatio (Layer DX11) to which you can connect your layers Gruop and FitIn them in view…
Luper
October 3, 2013, 6:47pm
5
aha! ok, with an ApplyTransform on the points it works!
sorry you was right Thanks :)
https://vvvv.org/sites/default/files/imagecache/large/images/solution.png