Kinect2 Depthtexture flickering after transform

I am guessing that it might have something to do with it being immutable, but why is the texture flickering between the transformed and untransformed texture after I am transforming it?


It is not flickering all the time, but when it is, the untransformed image is somehow added to it.

Sune

i had to repatch what you posted to understand what you mean, but that’s indeed a funny one.

here’s my try on describing it:
the combination of ChangeFormat AND HSCB results in an unexpected image when Transform with a rotation matrix is used.

kinect

for a quick workaround use the HSCB from VL.Addons which works as expected.

1 Like

I’ve had flickers with strides texture fx before, and the addons ones working fine, levels being the main one that I’ve seen it on.

1 Like

OT: @motzi how does the recorder work, I remember it there some place, but not how to use it.

see here for how to use the recorder.

however, i’m not using this function, because the resulting recordings are huge and oftenly too large for the forum. personally i use ScreenToGif which has better compression options.

2 Likes