I played arround with the amazing 3d stuff now, mesh, vertexbuffer… and enabled although my Grundstudium math.
currently I have the problem to do something like 2d spread - Delaunay (2D) - Mesh in 3D. is there a way to do this Delaunay triangles in 3D?
on the other hand I thought I could do the Delaunay (2D) stuff with the x and y coordinates of the pointcloud, it doesn’t look very nice… where is my fault?
I for one am keeping an eye on this thread :) But, because I am sort of where you are, so I can’t be of much help. I mean, using a Pipet to generate some data to apply to a mesh, yeah but that’s not want you’re asking.
_1 to make a cute mesh out of the pointcloud. actually I’am learning a lot in this area, the results getting betting but it’s far away from my expectation.
ok, man wächst mit den aufgaben.
_2 i have done the colorvalue to point transformation in processing with a simple function, works good for the desired distance. now I am trying to do this transformation in v4.
perhaps I give elliots calibration method a try… actually I didn’t get the openni driver to work with v4.
i colored the pointcloud with the pipet. At the moment I am searching a way to get the exact pixel of the corresponding vector. Is there a function to do this transformation?