I came across Kalle’s texture fade shader TexCtrlFade.fx, and was suitably impressed.
So simplistic and beautiful effect.
however… I was wondering, and I think this is probably asking to much - or it might at least require rewriting the shader - is it possible to get lighting to effect the shader such as Phong.
Now I might again be getting my concepts confused, but Previously I was rendering my mesh onto a PhongPoint fx. Now essentially what Kalle has done with his textCtlFade is to replace that object in the rendering chain, so to speak. I can’t render the object with phongPoint light and then patch into Kalle’s fader object can I?
Or is it possible to render a shader as a texture? and then go into Kalle’s patch?
Have a look at dxtexture and the bottom right pin of your DX9 renderer.
Hope that helps.
stu
I came across Kalle’s texture fade shader TexCtrlFade.fx, and was suitably impressed.
So simplistic and beautiful effect.
however… I was wondering, and I think this is probably asking to much - or it might at least require rewriting the shader - is it possible to get lighting to effect the shader such as Phong.
Now I might again be getting my concepts confused, but Previously I was rendering my mesh onto a PhongPoint fx. Now essentially what Kalle has done with his textCtlFade is to replace that object in the rendering chain, so to speak. I can’t render the object with phongPoint light and then patch into Kalle’s fader object can I?
Or is it possible to render a shader as a texture? and then go into Kalle’s patch?