I’m trying to replicate this functionality in a shader but no joy yet. Does the source for this node exist anywhere so I can learn from it?
I’ve tried converting to HSV then lerping (cyclic) but it’s not right still.
I’m trying to replicate this functionality in a shader but no joy yet. Does the source for this node exist anywhere so I can learn from it?
I’ve tried converting to HSV then lerping (cyclic) but it’s not right still.
Lerp in HLSL gives me exactly the same result as InputMorph
float4 col = cAmb;
float4 col2 = cAmb2;
col = lerp(col, col2, morphSwitch);
return col;
yes, its a RGBA lerp. nothing fancy…
so it is!
duh
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