i need to stretch a surface all the way to the horizon.
- In my 3d program i would use a nice little plugin.
- In a game engine I would fake it and cover the join with clouds.
any ideas?
i need to stretch a surface all the way to the horizon.
any ideas?
fog (ex9 renderstate) connected to a quad can fade out the quad egde into the distance
maybe a shader could draw an infinite plane stretching to the horizon …
might struggle to draw infinity on any of the current nvidia or ati cards
if you don’t want to use fog you can also take a circle (eg segment node)and rotate it in to the xz plane.
https://vvvv.org/sites/default/files/imagecache/large/images/0_2012.03.23-12.20.30.png
PS infinity renders fine on my nvidia…
hmm… will have to play with this. it is specifically for an ocean shader which needs to strech to the horizon. i am having trouble scaling down, as i am used to my 3d software (Lightwave) dealing in floating point distances from mm to billions of km.
@everyoneishappy - haha…
it’s possible but approach is quite different, take a look at this
http://www-evasion.imag.fr/Membres/Eric.Bruneton/OceanLightingFFT.zip