I’ve already checked, the same result can be achieved successfully with Fuse. But I’m trying to implement this on Stride’s native ShaderGraph and can’t understand what to do next?
I can’t figure out how to convert:
Now it feels like it’s impossible to connect at all.
What version are you using? I’m pretty sure that this was working in earlier versions…
@tonfilm Preview 5.3-0413
Seems to be a bug in the library, indeed. It is using the wrong C# class…