Currently it seems any audio from the HTMLTexture nodes go to the default system output. Is there any way to get audio out of HTMLTexture that can be controlled/mixed, like the audio from FileStream or even better the VVVV.Audio nodes?
Given the abilities for CEF3 to do web audio, it’s a real shortcoming to not really be able to do anything with it. There are some CEF command-line flags for doing some simple audio device setting, so there are some hooks in there somewhere…
Thanks!