Hello world.
I’m pretty new to vvvv. Willing to understand but still struggling…
At this moment I’m trying to understand how the mesh function in combination with a vertex buffer works.
The help file of the mesh function describes a method to create a square into a mesh with the help of a vertex buffer.
But is it possible to create different geometrical figures with the help of a vertexbuffer for example a seastar. which means 10 adjustable points in the mesh.
I have tried to add extra vertex positions and texture coordinates, to no avail.
can someone give me some hint and tips to create a custom mesh?