How to draw a Stride entity "after scene" on top

hi all,

I have a 3d grid of spheres and want to render the selected one on top of all other elements, ignoring 3D space.

I did a quick test patch using the RenderEntity set to “after scene”: I am wondering why this setting does not ignore depth for my entity.
I also know there are some nodes to create different “Renderviews” of a stride scene, which I could use to dynamically set objects to render, but this forces me to render twice and then composite the image.

Any tips appreciated

DrawOnTop.zip (11.0 KB)

You can disable Depth read on the extra one with the DepthStencilStateDescription node.

hey thanks, but where can I plugin this node?

On the mesh drawer.