hi all,
I have a 3d grid of spheres and want to render the selected one on top of all other elements, ignoring 3D space.
I did a quick test patch using the RenderEntity set to “after scene”: I am wondering why this setting does not ignore depth for my entity.
I also know there are some nodes to create different “Renderviews” of a stride scene, which I could use to dynamically set objects to render, but this forces me to render twice and then composite the image.
Any tips appreciated
DrawOnTop.zip (11.0 KB)