I’m trying to modify the Emitter (DX11.Particles.Emitter Layer) help patch (coming with DX11.Particles).
I would like to use the normals of the camera view to create forces or velocities of the emitted particles.
What I’ve got so far is a modified Emitter that outputs a normal world texture generated by DepthReconstruction.
How can I convert the texture to a buffer to use it as input for the Emitter?
Emitter Layer Normals.zip (17.1 KB)
I also lack in-depth knowledge of DX11 components. E.g. I would like to know the differences between the different buffers. Do you know any good resources?
Thanks a lot!