Hello
Is it possible to transform the softedge in multiscreen, like using it with homography ? In case the projectors are rotated or the surface is not flat ?
Hello
Is it possible to transform the softedge in multiscreen, like using it with homography ? In case the projectors are rotated or the surface is not flat ?
the only way i could do it is to render the multiscreen to texture then to a new renderer via drawfixed and then distort separately, doesnt work with quads
Thanks
I wanted to avoid another render pass, and use instead the spreaded transform.
I see that if I add a transform node on the Viewports, I can Scale or translate the screens independently, but not rotate or distort correctly (it only scales)
So the only way would be with DXTexture ? ?