i tried to do something like glass.
it is more the two subpatches than the shader itself.
it’s not bad at all,
but far away from physical correctness.
perhaps somebody here has ideas for improvement.
i tried to do something like glass.
it is more the two subpatches than the shader itself.
it’s not bad at all,
but far away from physical correctness.
perhaps somebody here has ideas for improvement.
oh, attaching files doesn’t work
upload test
Glass.zip (7.6 kB)