When opening a patch that has FromSharedTexture sharingmy textures, its sometimes fails to look up the texture and returns nil.
By alt-right-clicking the shared texture node, I re-initialize it and it is good to go. Is there anyway to guarantee it will read the textures when I boot up?
Not really a solution as its been flagged. Is this something that can’t be fixed, that you dont know why it happens, is something only vux can fix, and should be reported on his github?
i marked it as solution so we don’t have two threads about it and discussion continues in the other one. and yes, since it seems to be a dx11 issue vux should comment on it first.