i am trying to create a texture with TexCoords that measures 9600 x 2208, but out of TexCoords or respectively of the DX9Texture in the subpatch is always coming 8192 x 2208.
I have no idea why that is. Its not an integer multiple of each other. Or is there a max size for textures of 8192, since its a power of 2 number?
so how do i get the gpu in the inspektor to change that? no just kidding.
but this does mean this card cant do more - is this a general limit or is every card different?
thanks!
l
cards are different. check the “Caps” output of the Device (EX9 Auto) node, which reports MaxTextureWidth/Height (note: needs a Renderer (EX9) open to be working!)